Space wolf players could hardly have asked for more.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m800008a_FAQ_SpaceWolves_2009Page 88, Wolf Scouts Pack, Options, last bullet point. Change:
Up to two Wolf Scouts may replace their bolt pistol with:
to
Up to two Wolf Scouts may take:
Page 37, Storm Caller. Change:
‘he and all friendly squads within 6" benefit from a 5+ cover save’
to
‘he and all friendly units within 6" benefit from a 5+ cover save’
Errata
Page 36, Runic Weapon, replace the fourth sentence with:
Furthermore, whenever an enemy model succeeds on a Psychic test within 24" of one or
more models with a Runic Weapon, roll a dice –
[…].
Page 37, Storm Caller, replace the last sentence
with:
[…] he and all friendly units within 6" benefit from a 5+ cover save.
Page 49, Ancient Tactician. Replace the last sentence with:
An army that includes Bjorn can re-roll the dice in
the roll-off to see who goes first (after seeing the
opponent’s score!).
Page 62, Chooser of the Slain. Replace the text with:
See the Rune Priest entry on page 36.
Page 62, Wolftooth Necklace, replace the last
sentence with:
Against models with a WS value, a model with a
wolftooth necklace always hits in close combat on
the roll of a 3+.
Page 84, Wolf Lord, Options, fifth bullet point.
Change: - Power fist…………10 points
to
- Power fist, frost blade or frost axe…………10
points
Page 85, Wolf Guard Battle Leader, Options, fifth
bullet point. Change:
- Power fist…………10 points
to
- Power fist, frost blade or frost axe…………10
points
FAQs
Q. If a Wolf Guard Pack Leader has joined a unit
of Troops, does that unit cease to be a scoring
unit? And does the Wolf Guard cease to count as
an Elite model?
A. When a Wolf Guard model joins another unit
because of his ‘Pack Leader’ ability he becomes
part of that unit to all intents and purposes. For
instance, a Pack Leader that leads a Troops unit
will still be able to claim an objective even if his
Troops unit is wiped out – he is considered to be
part of that Troops unit. He would also still be
able to deploy in a mission that only allows
Troops units to be deployed at first.
Conversely, a Pack Leader that leads a Long Fang
unit is counted as part of a Heavy Support choice,
and therefore could not claim an objective, even
if under the effects of Logan Grimnar’s ‘The Great
Wolf ’ ability. This also applies to the calculation
of kill points and victory points – the Wolf Guard
who have been split off from their original Wolf
Guard unit count as part of their assigned unit in
all respects.
For example, I have a Wolf Guard squad of 10
and I like to split 3 of them off to be Wolf Guard
Pack Leaders, one to lead my Blood Claws, one to
lead my Grey Hunters, one to lead my Long
Fangs. My opponent would score one kill point if
he kills off all 7 of the Wolf Guard left in the
squad after splitting, who are still forming a
‘normal’ unit. He doesn't need to kill all 10 of the
Wolf Guard to get that kill point, as the other
three Wolf Guard are now part of other squads.
Conversely, because the Wolf Guard Pack Leaders
are attached to these new squads, he would not
score a kill point for killing those squads unless
he kills ALL of the models in those packs,
including the Wolf Guard Pack Leaders.
Q. Can a Wolf Scout Pack with a Wolf Guard
Pack Leader assigned to it deploy as Infiltrators,
make a move before the game begins because of
its Scouts ability, choose to outflank or use
Behind Enemy Lines?
A. Yes, to all of the above, because the Wolf Guard
Pack Leader is not an Independent Character and
therefore the fact he does not have the Infiltrate
or Scouts ability does not preclude the squad he
has joined from using those abilities.
Q. Can a Long Fang unit benefit from Fire
Control if it has been joined by a Wolf Guard
Pack Leader or Independent Character?
A. Yes indeed.
Q. How does the Lone Wolf ’s Beastslayer ability
(and Ulrik the Slayer’s Slayer’s Oath ability,
come to that) work against models with bonus
Toughness?
A. You use the modified number as the models
Toughness for all purposes other than Instant
Death. For example, a model that is Toughness
4(5) because of being mounted on a bike counts
as Toughness 5 and therefore the Beastslayer
special rule would give its bonus against it.
Q. Can an Independent Character who has taken
Fenrisian Wolves as wargear join another unit as
if he were on his own?
A. Yes – in fact you could potentially have a unit
that included several Independent Characters, all
of whom have Fenrisian Wolves, though each set
of Fenrisian Wolves must still remain within 2" of
their Independent Character master.
Q. Do Fenrisian Wolves bought as wargear by an
Independent Character act as a Retinue during
an assault?
A. No – the Independent Character may still be
singled out even though his Fenrisian Wolves are
still alive. For example, a unit of Blood Claws is
joined by a Wolf Lord with two Fenrisian Wolves
as wargear. In an assault the enemy would be
able to direct his attacks towards three separate
targets – the Blood Claws, the Wolf Lord, or the
Fenrisian Wolves.
Q. If the unit type that a Wolf Priest’s Oath of
War affects is declared to be Bikes, does the unit
gain the benefit against Jetbikes, and vice versa?
A. Yes, because Jetbikes is a subcategory of the
‘Bike’ unit type. Similarly, ‘Beasts & Cavalry’ are
the same unit type, and ‘Jet Packs’ are a
subcategory of the ‘Jump Infantry’ unit type. A
Wolf Priest that has sworn his oath against one
will still get the benefit of the oath against the
other.
Q. Does Jaws of the World Wolf affect Jetbikes?How about Artillery?
A. Yes, because ‘Jetbikes’ is a subcategory of the
‘Bike’ unit type. As for Artillery, the crew models
may be affected, but the gun models, being
vehicles, are not affected.
Q. Does Jaws of the World Wolf allow cover
saves?
A. No – you could take a cover save if the power
caused wounds, but as it does not cause wounds,
no cover saves are allowed.
Q. Does Jaws of the World Wolf allow the Rune
Priest to target specific models within squads?
A. Yes.
Q. How wide is the line for the Jaws of the World
Wolf power?
A. It’s a hairline, it does not really have a specific
designated thickness. We like to turn our tape
measures on one side and use their edge,
keeping it as straight as possible of course.Q. Does Jaws of the World Wolf require line of
sight? Does it ignore terrain that blocks line of
sight (i.e., impassible terrain)?
A. As a psychic shooting attack, Jaws of the World
Wolf requires line of sight. The Rune Priest must
have line of sight to the first model that the
power affects – in effect he is treated as the target
model;
the power just happens to hit everybody
else on its way through!Q. The description of the Rune Priest psychic
power Tempest’s Wrath states that some units
within of 24" of the Rune Priest treat all terrain
as difficult and dangerous terrain. According to
the rulebook, disembarking is not subject to
difficult and dangerous terrain effects. So can
we assume a unit disembarking from a transport
vehicle into cover whilst within of 24" of the
Rune Priest wouldn’t have to take a test for
dangerous terrain?
A. Correct, but remember that the Tempest’s
Wrath may affect them later that turn.
Q. Can an Iron Priest attempt to use his
Battlesmith special rule to repair a vehicle he is
currently embarked upon?
A. Yes.
Q. How is the points cost for Arjac Rockfist
calculated?
A. In total Arjac Rockfist costs the number of
points listed (170) in addition to the base cost of
a Wolf Guard Model (18).
Q. Can a Wolf Guard Pack that has nine Wolf
Guard and Arjac Rockfist take a second heavy
weapon?
A. Yes, as it is for ‘every five models’, not ‘every
five Wolf Guard’.
Q. Can Arjac Rockfist be attached to another
squad as a Pack Leader?
A. Yes indeed. He is one of Logan Grimnar’s Wolf
Guard and hence acts as other members of his
brethren do – basically doing what the Great Wolf
tells him!
Q. Does Arjac Rockfist confer the Stubborn
ability to his unit?
A. No, as he is not an Independent Character.
Arjac’s Stubborn ability only makes a difference
when he is on his own.
Q. How is the points cost for Lukas the Trickster
calculated?
A. Lukas the Trickster costs the number of points
in the options list (140) in addition to the base
cost of a Blood Claw model (15).
Q. Does Lukas the Trickster’s The Last Laugh
ability affect friendly models? How about
vehicles? Or Warlord-class Titans, for that
matter?
A. Yes in all three cases – it affects any unit in
base contact. Stasis fields are very all-or-nothing
affairs!
Q. If The Last Laugh removes a transport vehicle
that has models embarked, are the embarked
models also lost?
A. Yes.Q. Are models with an ability to return to play
(e.g. Necrons, St. Celestine, etc) able to use their
special rule even after being removed from play
by The Last Laugh?
A. Yes they can. It sounds odd but their special
ability works just fine.
Q. How does the Pelt of the Doppegangrel work?
A. Under normal circumstances, the Pelt of the
Doppegangrel will only work if Lukas the
Trickster is on his own (i.e. his Blood Claw
buddies have all been killed off).
Models with an
ability to specifically target a certain model (e.g. a
Vindicare Assassin) must re-roll all successful to
hit rolls if targeting Lukas. The same ruling
applies in close combat. Unless the enemy has a
specific special rule allowing them to allocate
attacks to specific models in close combat, Lukas
cannot be targeted separately unless he is on his
own. He really is that slippery a customer!
Q. Does Ragnar Blackmane’s Insane Bravado
work if his unit Counter-attacks?
A. No, Insane Bravado only works when Ragnar
Blackmane assaults.
Q. Picture this: My Grey Hunters unit including
Ragnar Blackmane is assaulted and makes a
successful Leadership test to Counter-attack. Do
they then benefit from his Furious Charge ability
(+1 S and +1 I)? Also, can the original assaulter
then deploy defensive grenades to rob the Space
Wolves of their Counter-attack bonus?
A. The Counter-attack special rule states ‘all
models in the unit get the +1 assault bonus to
their attacks, exactly as if they too had assaulted
that turn.’ Therefore Ragnar’s unit does indeed
benefit from Furious Charge. Also, we think it is a
bit rich for an assaulting unit to get the bonus for
attacking and defending, so no, defensive
grenades cannot be used to negate the bonus
attack from counter-attacking.
Q. How does Ragnar Blackmane’s Insane
Bravado bonus interact with Berserk Charge?
A. The unit would gain +D3 Attacks when it
charges, with a minimum of +2 (as this is the
minimum bonus conferred by the Berserk
Charge ability) – these effects do not stack.
Q. Can Logan Grimnar benefit from his The High
King special rule the turn he arrives from
Reserves? And can Logan use The High King
special rule at the beginning of the opponents
turn?
A. Yes and yes.
Q. Is the +1 Toughness from a Thunderwolf
Mount considered bonus Toughness, i.e. the
model becomes Toughness 4(5), or is it a
modification to the base characteristic, i.e. the
model becomes Toughness 5?
A. Unusually for such bonuses, it is a
modification to the base characteristic. Effectively
the two creatures have a combined profile with
Toughness 5. This is because the Toughness value
represents both the Toughness of the Space
Marine and the Toughness of the Thunderwolf
(which is if anything more impressive than even a
member of the Astartes). It is not just an
enhanced Toughness for the Space Marine, as
with a Space Marine bike. After all, a Space
Marine bike cannot react on its own, and is
useless without a rider, whereas a giant
monstrous wolf is still a tough customer!
Q. How do Njal Stormcaller’s Driving Gale and
Living Hurricane effects work if the Space Wolves
player is the player going second?
A. These two abilities have no real effect in games
where the Space Wolves player is going second –
the tempest is yet to rage.
Q. Is a vehicle hit by a Vengeful Tornado result
literally hit on its side armour, and therefore
does it get the ‘Obscured’ cover save if Njal
cannot see one of its sides?
A. No – Vengeful Tornado is not a shooting attack
and therefore allows no cover save. Essentially
the tornado strikes from directly above; the side
armour is used to represent this.
Q. What is the AP of Vengeful Tornado?
A. Vengeful Tornado is a physical force attacking
the target – it is more like a close combat attack
than a shooting attack and therefore it does not
have an AP value at all.
Q. Does Murderous Hurricane require the power
to hit or wound its target to affect them?
A. No, a targeted unit is affected by Murderous
Hurricane even if the power fails to hit or
wound.
Q. Is the unit affected by Murderous Hurricane
for the entirety of their turn or just the following
Movement phase?
A. The unit treats terrain as difficult and
dangerous for the entirety of the next player
turn.
Q. Does Canis Wolfborn allow a unit of
Fenrisian Wolves within 12” to re-roll failed
Morale tests, just like a normal Thunderwolf
Cavalry model?
A. Yes indeed. If anything he’s even more
inspiring a presence than your average
Thunderwolf rider!
Q. Can units that Ragnar Blackmane has joined
run in the Shooting phase or fire weapons that
would prevent them from launching an assault
in the following Assault Phase?
A. Yes, they may. Insane Bravado states that they
must assault only ‘if possible’. If it is not possible
because of the unit's actions in the Shooting
phase or some other reason, then they simply do
not assault.
5
Q. Does a Thunderwolf Cavalry model with a
special close combat weapon (eg a thunder
hammer) still have rending attacks?
A. No. The description of the Thunderwolf mount
on page 62 says that it ‘… has the Rending special
rule in close combat with any attack that does not
use a special close combat weapon’. This applies
to Thunderwolf Cavalry as well (and Canis
Wolfborn, for that matter).
Q. Does a Wolf Standard allow Leadership test
results to be re-rolled?
A. No, as it is impossible to roll a ‘1’ on 2D6 –
when making a 2D6 result you must count both
dice as a single roll, not address them
individually.
Q. Can an Independent Character that has
joined a Wolf Scouts pack outflank? What about
if he has the Saga of the Hunter?
A. No he cannot. He can only join an outflanking
unit if he has the ability to outflank because of
the Saga of the Hunter.
Q. How is the distance moved and speed
determined for vehicles moving an extra D3” as
a result of having a model with the Saga of the
Iron Wolf embarked within?
A. Do not count the extra distance towards the
total distance moved. For example, a vehicle that
has moved 6 inches plus an extra 2 inches from
the Saga bonus will count as having moved 6
inches. Note that an immobilised vehicle cannot
make an additional D3” move.
Q. Can you clarify how The Leaders of the Pack
works exactly?
A. The rules for selecting Sagas are detailed on
page 64. As for wargear, no two HQ characters,
including Special Characters, may have the exact
same wargear and Weapons, even if they are
different HQ units. Note that Fenrisian Wolves
bought as wargear are included in this check, so
if you had two otherwise identical Wolf Guard
Battle Leaders, save that one has one Fenrisian
Wolf and the other has two, then you are
technically obeying this rule just fine. For the
record, the intent of the rule is that you should
field characterful and diverse heroes in your army,
not identical clones with but an extra melta bomb
to set them apart. Though we cannot really
enforce players to embrace this attitude, the
Codex does try to encourage it wherever
possible.
Q. Can you clarify how The Leaders of the Pack
works with regards to psychic powers?
A. No number of Rune Priests may share the exact
same two psychic powers. For example, a Rune
Priest may choose to take Living Lightning and
Thunderclap. A second Rune Priest may then
choose to take Living Lighting and Jaws of the
World Wolf, as he will not have the same two
psychic powers as the first Rune Priest. Note that
the restriction on weapons and wargear still
applies, so you have to have each Rune Priest
with a unique wargear selection. Also note that
Njal Stormcaller knows all seven powers rather
than just two, so no other Rune Priest can end up
having the same powers. Thus it is permitted to
take Njal Stormcaller alongside other Rune
Priests.
Q. Are frost blades and frost axes considered
different pieces of wargear?
A. No.
Q. Are Wolf Guard Packs genuine Troops
selections in the Force Organisation chart
instead of Elites when fielded in an army with
Logan Grimnar? If so, is this optional?
A. Yes, they count as Troops and take up Troops
Force Organisation Chart Selections. This is not
an optional choice, so you can have at most six
Wolf Guard Packs in an army with Logan Grimnar.
Q. Similarly, are Fenrisian Wolf Packs Troops
selections in the Force Organisation chart
instead of Fast Attack in an army with Canis
Wolfborn? If so is this optional?
A. Yes, they count as Troops and take up Troops
Force Organisation Chart Selections. Again, this is
not an optional choice, so you can have at most
six Fenrisian Wolf Packs in an army with Canis
Wolfborn. You could in theory have an army
primarily composed of wolves, though you’d not
be able to claim objectives because of their
Supernumerary rule, so you’d better be prepared
for a lot of draws…
Q. The Lone Wolf rule Pack of One states that a
Lone Wolf may never be joined by other models.
How then can a Lone Wolf purchase Fenrisian
Wolves as wargear?
A. The Fenrisian Wolves are counted as wargear
and are therefore an exception to the ‘Pack of
One’ rule.
7
Q. Must a Grey Hunter unit that consists of ten
models take the first special weapon at normal
points cost in order to take the second free one?
A. Yes.
Q. Can a Grey Hunter unit that consists of nine
Grey Hunters and a Wolf Guard Pack Leader
take a second special weapon?
A. No, as the unit is not comprised of ten models
until just before the battle starts, at which point it
is far too late to be tinkering with your army list.
This provides players who wish to mount their
Grey Hunters in a Rhino or Drop Pod with a
difficult tactical choice – extra special weapon or
Wolf Guard pack leader?