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 Post subject: Sturm and Drang - Pics & Rules
 Post Posted: Fri Aug 19, 2011 11:45 pm 
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Painted version of the new Farrow lock is up.

Image

Click the link to see the 3d rotate.

http://privateerpress.com/hordes/galler ... turm-drang

...

I like it.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Fri Aug 19, 2011 11:55 pm 
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Yeah not a fan, I think it just looks awkward.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Fri Aug 19, 2011 11:58 pm 
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I like the concept of the guy/s will be interested to see how they do the rules for him/them but Angry Pigs don't quite do it for me vs Voodoo Crocs :)

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Sat Aug 20, 2011 12:04 am 
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Warpstone wrote:
... Angry Pigs don't quite do it for me vs Voodoo Crocs :)


Oh.

My.

God.

Angry Birds themed Farrow.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Sat Aug 20, 2011 12:10 am 
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depending on his stats spells and feat he might just be what pushes me to get some piggies =P

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Sat Aug 20, 2011 12:11 am 
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Obeisance wrote:
Angry Birds themed Farrow.


If that game exist: MANY hours life wasted.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 6:27 am 
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Preveiw of his stat card is over at PP Insider.

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(As this is from a public posting by the IP owners I hope this doesn't violate forum code of conduct. Mods if it does please let us know)


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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 7:06 am 
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Pretty cool mechanic on deciding who is in command. A chance that he has two spell list-one for Sturm and one for Drang or spell that one can cast and the other can't.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 8:34 am 
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I don't think there'll be spells for Drang. He can't upkeep spells, and it's safe to assume he'll have no spells. Come to think of it, Kromac has similar setup with Sturm-Drang, so chances are Drang will be able to cast spells, but probably teh fury can be better spent beating face :)

Fury 7" & goad are nice for running 2-3 heavies. So turn 1-2, use Sturm. Turn 3+, use Drang to support beasts or beat face.

It would be interesting to see what kind of spells they have.


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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 9:01 am 
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Weird, non-magical melee weapons on a warcaster/warlock.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 9:16 am 
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Obeisance wrote:
Weird, non-magical melee weapons on a warcaster/warlock.

True, but he has a ranged magical weapon.


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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 9:21 am 
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Not the point. Even Abyslonia's claws are magical.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 9:25 am 
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Grim Angus doesn't have a magical melee weapon either. Just a magic gun.

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 9:50 am 
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Same with jarl

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 Post subject: Re: Sturm and Drang - Painted/3D Rotate
 Post Posted: Tue Aug 23, 2011 10:08 am 
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Looks alright but to be honest I was hoping for something a bit wierder, and cavalry. Farrow have 3 warlocks now, one infantry support and two beast casters. I hope he plays completely differently to Dr A as either way their army will be war hog spam; their only heavy. Pack hunters and goad are freaking awesome on war hogs though.
And I agree with Jason that the lack of magical weapon is odd. Its always the primary weapon (fluff-wise) of the caster that is magical.

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